Pages: 1 2 3 [4] 5 6 |
61. To: The Developers (Ability To Build Own Player Made Ship/Structures... - in Player Features and Ideas Discussion [original thread]
Hi, I get what you are saying. Too bad people are scared to open the game up more and not be so restrictive. NOTE: Everyone could do it, so from my perspective it is even. Also, if someone has a fairly powerful ship or starbase/citadel made, the...
- by Fifty Three - at 2017.04.16 09:15:43
|
62. To: The Developers (Ability To Build Own Player Made Ship/Structures... - in Player Features and Ideas Discussion [original thread]
Hulls like these... Frigates Destroyers Cruisers Freighters Mining Barges Exhumers Industrial Command etc. -We have to research each Structure/Hull type (set the type of hull i.e. "Battleship" when drawing up a blueprint for research) - Set the ...
- by Fifty Three - at 2017.04.16 08:26:30
|
63. To: The Developers (Ability To Set Engagement Radius For Drones) - in Player Features and Ideas Discussion [original thread]
It is called ease of play. A game must be fun, not frustrating. Like all my suggestion here, or in the past, I still have to manually put in what I want done, so I am not asking for total automation. This allows a person to choose the level of int...
- by Fifty Three - at 2017.04.13 18:59:36
|
64. To: The Developers (Exumers Need a bit more mining for their Price) - in Player Features and Ideas Discussion [original thread]
Exhumers are not worth it versus Mining Barges, since they cost about 8 times as much than the Tier 1 counterparts(the barges) and give fairly little back in return relative to the cost ratio. (1)This is especially apparent with the "Mackinaw" fro...
- by Fifty Three - at 2017.04.13 18:48:18
|
65. To: The Developers (Ability To Set Engagement Radius For Drones) - in Player Features and Ideas Discussion [original thread]
When drones and Fighters, are orbiting the ship or structure, whether it be mining ship or other, then they would attack any enemy that was in range of specified engagement setting. Clicking on options tab in the Drone window(the tab which gives ...
- by Fifty Three - at 2017.04.13 18:31:35
|
66. To: The Developers (Need To Save our "Quick Bar Market Folders&... - in Player Features and Ideas Discussion [original thread]
Any update, Developers, on the feature to Save our Settings and folders in game? Please make a "save settings" button + a "Load Settings" button, for us to save and load our settings from our hardrives in game. Please save the following with the...
- by Fifty Three - at 2017.04.11 22:59:03
|
67. To: The Developers (Need To Save our "Quick Bar Market Folders&... - in Player Features and Ideas Discussion [original thread]
I fixed the Blue screen thing, it was hardware issue, not Eve causing it. Eve is playing great now.
- by Fifty Three - at 2017.04.11 22:52:35
|
68. To: The Developers(Making Map Searches More Precise) - in Player Features and Ideas Discussion [original thread]
Updated... I found the information on the website to find what I want, but it is not in game, I had to manually look at the information and search for each system in the map screen Search. So I still request this feature to the company, and here ...
- by Fifty Three - at 2017.04.11 22:37:30
|
69. To: The Developers (Animated Mouse Pointers+Colours In Game) - in Player Features and Ideas Discussion [original thread]
More ways to help the company earn money... Maybe make it that we can buy mouse pointers+set their colours. i.e. Say a dragon that blows fire out of its mouth when clicked with the mouse, etc. Note: the mouse pointer, animated mouse pointers, wil...
- by Fifty Three - at 2017.04.11 22:24:08
|
70. To: The Developers (Customization Of Ships+Strucutures Via Slots) - in Player Features and Ideas Discussion [original thread]
Well for the freighter, caldari freighters, I would love to have a mid(medium level) slot so I can put a medium module in it. It has 3 low/small slots right now. So if the ability to customize the slots on a ship was possible, I would make it, 1 l...
- by Fifty Three - at 2017.03.30 16:43:37
|
71. To: The Developers (Pleae Do something about Pirates In High Sectors... - in Player Features and Ideas Discussion [original thread]
Any individual who attacks and kills an asset, Ship or Structure, in High Sectors should have to pay the owner compensation with interest to get back in the system. If they do not do that, they will be fired upon sight by concord, because they are...
- by Fifty Three - at 2017.03.30 16:38:59
|
72. To: The Developers (Customization Of Ships+Strucutures Via Slots) - in Player Features and Ideas Discussion [original thread]
Please can you make it that we are able to phase out slots and replace them with others, but it will be less slots if so, on our Structures and Ships. Deletion 2 low slots for 1 medium slot Deletion of 2 medium Slots for 1 high slot Note: only c...
- by Fifty Three - at 2017.03.30 16:32:34
|
73. To: The Developers (Flags.Put Flags In the Game) - in Player Features and Ideas Discussion [original thread]
I play another game, and they allow people to purchase their country's flags, and put it on their stuff; vehicles, their clothing, and buildings. This is a revenue, potential revenue, for you.
- by Fifty Three - at 2017.03.05 18:09:34
|
74. To: The Developers [Planetary Storage Buildings] - in Player Features and Ideas Discussion [original thread]
Hi. The Storage structures are unable to transfer storage materials to each other automatically, be routed, just like how they can to a factory, command centre, launch Pad, or other. I made link to them, storage container to storage container, but...
- by Fifty Three - at 2017.03.02 17:44:49
|
75. To: The Developers [Make Eve Full Sandbox MMO] - in Player Features and Ideas Discussion [original thread]
To: Dolorous Tremmens Are you a developer, employee of the company? if not, then SHUT UP! telling me not to post anymore. You have no manners. I looked at your other post telling someone else to "wipe their own ass and whatever", such a F### B###...
- by Fifty Three - at 2017.03.01 18:06:15
|
76. To: The Developers [Make Eve Full Sandbox MMO] - in Player Features and Ideas Discussion [original thread]
IT is connected to Null sec, it would be the most outward of the sectors, people can go there from high sec, but are free to build how they want etc.
- by Fifty Three - at 2017.03.01 14:13:49
|
77. To: The Developers [Make Eve Full Sandbox MMO] - in Player Features and Ideas Discussion [original thread]
Hi. then they should make a "sector" where people can do those things, to be free to play the game to the fullest, and its potential. The game has high/low/Null as everyone knows already, just branch off more outward to sectors that gives us the a...
- by Fifty Three - at 2017.03.01 12:33:19
|
78. To: The Developers [Make Eve Full Sandbox MMO] - in Player Features and Ideas Discussion [original thread]
Please make EVE Game full sandbox, so we can do anything we want as long as we have the resources, means to do so. Spoken of before, asking once more.,, 1. Enlargement Feature. GǣRight ClickGǥ on the ship/structure/Weapon/Ammunition type etc. a...
- by Fifty Three - at 2017.03.01 11:51:50
|
79. To: The Developers(Need Ability To Separate Things In Item Hangar) - in Player Features and Ideas Discussion [original thread]
Thanks! I did not know that.
- by Fifty Three - at 2017.02.28 07:21:43
|
80. To: The Developers(Need Ability To Separate Things In Item Hangar) - in Player Features and Ideas Discussion [original thread]
Right click, if a single type of item is selected, would give option "separate" , then a window would show up, The player can then put the amount he/she wants to take out from it, then press the "separate" button also located in that window, Ores...
- by Fifty Three - at 2017.02.28 07:07:07
|
Pages: 1 2 3 [4] 5 6 |
First page | Previous page | Next page | Last page |